Pedro Gaia

Game Developer

Hey, what's up?

I'm Pedro Gaia, and I'm passionate about helping develop games where players have an awesome time, be it in shared fun, or solo adventures. I truly enjoy being part of a team that evolves and grows together, especially when I'm able to learn from other people (and maybe even share a couple tricks I've learned myself!). Let's team up and work on something unforgettable!

Skills

ENGINES AND TOOLS I'M EXPERIENCED WITH
Unity Engine
Steam Platform
Git Version Control
Jenkins
Playstation® 5 DevNet

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Portfolio

GAMES I'VE WORKED ON

Tarzan VR

Sky Climb

Galaxy Kart VR

Vampire: The Masquerade - Justice

ForeVR Pool

RUINSMAGUS: COMPLETE

DYSCHRONIA: Chronos Alternate Episode I

DYSCHRONIA: Chronos Alternate Episode III

The Signifier

Nock: Bow + Arrow Soccer

Star Strikers: Galactic Soccer

Virtuoso

Viking Days

Ruff Day

Exame Citopatológico

Experience

MY PROFESSIONAL HISTORY

Mid-Level Game Developer

Lunic Games Entretenimento Ltda
May 2024 - Until now
  • Multiplatform Game Development in Unity Engine
  • Participation in team meetings for production alignment
  • Analysis and review of Pull Requests
  • Planning and creating system diagrams

Lead Game Developer

VRMonkey
June 2022 - April 2024
  • Development for Pico, iQIYI, Quest, SteamVR and Playstation 5 platforms, using and properly documenting the use of each SDK
  • Participation in meetings with clients for the alignment of information about the projects
  • Development of a custom localization tool that greatly helped the company with meeting project deadlines
  • Development of a multi-platform custom tool that enabled team members to work on multiple hardwares more easily

Junior Game Developer

VRMonkey
August 2021 - June 2022
  • Virtual Reality Game Development in Unity Engine
  • Initial development of the Fix the Boat minigame in the Viking Days game using Unreal Engine published on the Playstation 4 platform
  • Documentation of the mechanics developed for the projects

Freelance Game Developer

Lunic Games Entretenimento Ltda
January 2022 - January 2023
  • Multiplatform Game Development in Unity Engine
  • Participation in team meetings for production alignment
  • Conducting selective processes to recruit Game Developers

Junior Game Developer

Sabiarts
January 2021 - August 2021
  • Mobile and PC Game Development in Unity Engine
  • Organizing and leading meetings to make decisions about the game developed by the company (Ruff Day)
  • Participation in the online game jam SP PRO JAM hosted by Flux Games
  • Participation in the online game jam Global Game Jam CWB earning 5th place with the game Ruff Day
  • Junior Game Developer

    Imagine SUS (Voluntary Work)
    April 2020 - December 2020
  • Mobile Social Impact themed Game Development on Unity Engine
  • Organizing and leading meetings to make decisions about the game developed
  • Education

    MY ACADEMIC TRAJECTORY

    The Beginner's Guide to Artificial Intelligence in Unity

    Penny de Byl
    August 2020

    A practical guide to programming non-player characters for games.

    Mathematics for Computer Games Development using Unity

    Penny de Byl
    July 2020

    A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity.

    Unity & SQLite

    Daybson B.S. Paisante
    December 2020

    Implementation of SQLite in the production of games that use databases.

    The Ultimate Guide to Real World Applications with Unity

    Jonathan Weinberger and Unity Technologies
    October 2020

    Usage of external tools to create applications that use augmented reality and online services such as Amazon Web Service and Google Maps.

    The Unity C# Survival Guide

    Udemy
    Jonathan Weinberger and Unity Technologies

    Advanced concepts of the C# language. Use of Code Design standards for better performance within Unity.

    The Ultimate Guide to 2D Mobile Game Development with Unity

    Jonathan Weinberger and Unity Technologies
    May 2020

    Creation of games for the mobile market, from its production to its publication in the Google Play Store. Monetization through Unity Ads.

    The Ultimate Guide to Cinematography with Unity

    Jonathan Weinberger and Unity Technologies
    April 2020

    Learning from the Cinemachine tool, Unity's Cutscene system. Practice in assembling cutscenes together with the script and Storyboard

    Bachelor Degree in Game Design

    Universidade Anhembi Morumbi
    January 2012 - January 2016

    Learning about game production, from planning to execution. Knowledge in each specific area, such as: art, programming, game design, audio and publishing