I'm Pedro Gaia, and I'm passionate about helping develop games where players have an awesome time, be it in shared fun, or solo adventures. I truly enjoy being part of a team that evolves and grows together, especially when I'm able to learn from other people (and maybe even share a couple tricks I've learned myself!). Let's team up and work on something unforgettable!
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A practical guide to programming non-player characters for games.
A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity.
Implementation of SQLite in the production of games that use databases.
Usage of external tools to create applications that use augmented reality and online services such as Amazon Web Service and Google Maps.
Advanced concepts of the C# language. Use of Code Design standards for better performance within Unity.
Creation of games for the mobile market, from its production to its publication in the Google Play Store. Monetization through Unity Ads.
Learning from the Cinemachine tool, Unity's Cutscene system. Practice in assembling cutscenes together with the script and Storyboard
Learning about game production, from planning to execution. Knowledge in each specific area, such as: art, programming, game design, audio and publishing